AKS-Khyber

Into the Deep Gate

After stopping the first part of the ritual occurring before them our adventurers decide to rest and Tias Mcgee talks it over with the group and sends word back to various towns via his fellow worshipers of Bahamut that a dark and sinister power is taking hold of black root, and that some added power is direly needed, more so a person of faith to help deal with this threat of Khyber. Having heard of the exploits of Tias Mcgee, Marcus, Samel, and Okaria before the Invoker Asha answered the request for help and ventured past the Baleful Eye and into the deep gate.

The first room our group enters is a vestibule into what appears to be a dungeon constructed for the ritual of Khyber. The room is guarded by four large dragon statues which are protected by a series of arcane runes. After fending off a wave of reanimated skeletons, triggered by the removal of treasure from the hand of a dragon offering statue, the group disarms the arcane runes and moves the statue puzzle into the correct position to open the door at the south of the room.

Entering the hallway from the vestibule room the group encounters another pair for cultist eyeblades and orc wardens similar to the guards at the mouth of the cave. Dispatching this threat with relative ease the members of our team decides to press on. The group takes a short rest by a pool of Khybers blood which due to it’s magic qualities makes the party feel as if they have taken a full nights rest! The group then enters a room where light seems to fade for some unknown reason. Marcus decides to toss a light sunrod in to the chamber only to notice the it’s light is almost completely extinguished in this unnaturally dark room.

As they enter the group is then taken by surprise when a living darkness try’s to engulf Marcus luckily his assassin like reflexes allowed him to avoid being trapped inside the mass of darkness. After doing battle with the monster for some time, and watching their paladin Tias Mcgee get swallowed and Asha enrage the monster by dealing radiant damage to the beast, the part defeats this abomination and light in the room is restored to normal.

Pressing on the group takes a short rest by a pool of Khybers blood which due to it’s magic qualities makes the party feel as if they have taken a full nights rest! The group then enters a room where light seems to fade for some unknown reason. Marcus decides to toss a light sunrod in to the chamber only to notice the it’s light is almost completely extinguished in this unnaturally dark room.

Taking another short rest here seemed like a safe and valuable idea due to the relative safety of being able to close and lock both doors in the room the living darkness called home.

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ChrisFisher

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